I’m glad that Mark (from Directus.cme.edu) liked the demo presentation I made. I have been working on this demo for two days. And it was nice to know that the client really appreciate your hard work.
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DirectUs Demo Presentation
September 19, 2007 by Munky
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The Remote Controlled Web Designer and… PleaseHelpMe.com DEMO
September 13, 2007 by MunkyRecently I just joined ACT Solutions as a remote home-based web designer. Naturally, I don’t buy in to working as a full-time web designer. I prefer to be a freelance. But, the offer they gave me was pretty enough that I decided to give this a go.
It has been day 9 and I’m purty sure that my project manager is quite pissed off by my lack of communication. I’m really not that talkative. hehehe… honestly, I don’t need to be supervised that much…
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CartoonSmart Basic Gaming Flash Tutorials 5 lessons format MOV
November 11, 2006 by Munky
5 lessons detailing every step | learn actionscript easily
take the pain out of learning | start creating your own games
offer your clients viral content | breakpoints to test yourself (more…)
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Lynda.com After Effects 7 and Flash 8 Integration Training (ISO)
October 20, 2006 by Munky
For those ready to combine professional motion graphics from Adobe After Effects 7 with interactive applications created in Adobe Flash 8, this tutorial is the first stop. From discussing the differences between Flash and After Effects to showing how to seamlessly import and export vector animations from each application, Lee Brimelow explains everything involved in using the two applications in unison. The tutorial covers working with third party plug-ins, exporting QuickTime from Flash, using the Audio Spectrum and Audio Waveform effects, and creating special effects in After Effects for use in Flash. Exercise files accompany the tutorial
For more detail
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From Rapidshare – | 1 | 2 | 3 |
Size – 230 MB
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Foundation ActionScript Animation: Making Things Move!
by Munky
Sure you can animate using motion tweens, in fact we’ll help you do that with our Flash Cartoon Animation book, but isn’t there something extra special in making things move with just a few lines of code?
In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.
This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash’s tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.
Size: 8.64MB





